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Memento Mori

Memento Mori

As of patch 5.1 (1.0.6022) on Aug 19, 2025.
Memento Mori
Types
The first time you would be defeated each fight, Heal for 1 and take no Damage for 1 » 2 second(s).
Cost
16 » 32 gold
Value
8 » 16 gold
Info
Merchants
History

Info


Memento Mori is a medium Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Barkun, Herma, Kina, Mittel, Luxe, Goldie, Quixel and The Antiquarian. You can also rarely find this item enchanted at Cobweb, Tok's Clocks, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Memento Mori can be found below. Deep Mechanics for Memento Mori are also available below.

Enchantments
Canonical


Heavy

The first time you would be defeated each fight, Slow all enemy items for 4 second(s).

Golden
Can't be enchanted with Golden.
Icy

The first time you would be defeated each fight, Freeze 3 items for 4 second(s).

Turbo

The first time you would be defeated each fight, Haste all your items for 4 second(s).

Shielded

The first time you would be defeated each fight, Shield equal to 20% of your Max Health.

Restorative

This has double Heal.

Toxic

The first time you would be defeated each fight, Poison equal to 5% of your Max Health.

Fiery

The first time you would be defeated each fight, Burn equal to 5% of your Max Health.

Shiny
Can't be enchanted with Shiny.
Deadly

The first time you would be defeated each fight, your items gain +25% Crit Chance for the fight.

Radiant

Adjacent items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

The first time you would be defeated each fight, deal Damage equal to 20% of your Max Health.

Deep Mechanics
Canonical


Memento Mori (Not enchanted)

AttributeGoldDiamond
BuyPrice1632
SellPrice816
HealAmount11
Custom_000
Custom_112
Custom_200
Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight

Heavy Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Slow all enemy items for 4 second(s).
AttributeGoldDiamond
SlowAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Slow all items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Freeze 3 items for 4 second(s).
AttributeGoldDiamond
FreezeAmount4s4s
FreezeTargets33
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze up to FreezeTargets [3] random items on your opponent's board for FreezeAmount [4 sec]

Turbo Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Haste all your items for 4 second(s).
AttributeGoldDiamond
HasteAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Haste all items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Shield equal to 20% of your Max Health.
AttributeGoldDiamond
ShieldApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add 0.2 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item

Restorative Memento Mori

Tags
Tooltip
This has double Heal.
Aura

Effect
Multiply the HealAmount of this item by 2

Toxic Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Poison equal to 5% of your Max Health.
AttributeGoldDiamond
PoisonApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 0.05 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item

Fiery Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, Burn equal to 5% of your Max Health.
AttributeGoldDiamond
BurnApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 0.05 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item

Deadly Memento Mori

Tags
Tooltip
The first time you would be defeated each fight, your items gain +25% Crit Chance for the fight.
AttributeGoldDiamond
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
can Crit
until the end of the fight

Radiant Memento Mori

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Memento Mori

Tooltip
The first time you would be defeated each fight, deal Damage equal to 20% of your Max Health.
AttributeGoldDiamond
DamageAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Aura

Effect
Add 0.2 times, rounding up, the HealthMax of your player to the DamageAmount of this item

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Tooltip
The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s).
The first time you would be defeated each fight, Heal for 1 and take no Damage for 1 » 2 second(s).
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Heavy
Tooltip
The first time you would die each fight, Slow all enemy items for 4 second(s).
The first time you would be defeated each fight, Slow all enemy items for 4 second(s).
Icy
Tooltip
The first time you would die each fight, Freeze all enemy items for 2 second(s).
The first time you would be defeated each fight, Freeze 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze all items on your opponent's board for FreezeAmount [2 sec]
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze up to FreezeTargets [3] random items on your opponent's board for FreezeAmount [4 sec]
Turbo
Tooltip
The first time you would die each fight, Haste all your items for 4 second(s).
The first time you would be defeated each fight, Haste all your items for 4 second(s).
Shielded
Tooltip
The first time you would die each fight, Shield equal to this item's Heal.
The first time you would be defeated each fight, Shield equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add the HealAmount of this item [1] to the ShieldApplyAmount of this item
Added Aura

Effect
Add 0.2 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item
Toxic
Tooltip
The first time you would die each fight, Poison equal to 10 times this item's Heal.
The first time you would be defeated each fight, Poison equal to 5% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 10 times, rounding up, the HealAmount of this item [1] to the PoisonApplyAmount of this item
Added Aura

Effect
Add 0.05 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item
Fiery
Tooltip
The first time you would die each fight, Burn equal to 2% of your Max Health.
The first time you would be defeated each fight, Burn equal to 5% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 10 times, rounding up, the HealAmount of this item [1] to the BurnApplyAmount of this item
Added Aura

Effect
Add 0.05 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item
Deadly
Tooltip
The first time you would die each fight, your items gain +25% Crit Chance for the fight.
The first time you would be defeated each fight, your items gain +25% Crit Chance for the fight.
Obsidian
Tooltip
The first time you would die each fight, deal Damage equal to this item's Heal.
The first time you would be defeated each fight, deal Damage equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Deleted Aura

Prereq.
While this item has a Custom_5 exactly 0

Effect
Add the HealAmount of this item [1] to the DamageAmount of this item
Added Aura

Effect
Add 0.2 times, rounding up, the HealthMax of your player to the DamageAmount of this item

3.0.0

Jun 4, 2025
Tags
Relic
Deadly
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
until the end of the fight
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
can Crit
until the end of the fight
Deleted Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Deleted Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

1.0.0

Apr 2, 2025
Name
Portrait
Memento Mori
Tier
Silver
Gold
Cost
8 » 16 » 32
16 » 32
Value
4 » 8 » 16
8 » 16
Attribute
Custom_1
2 » 3 » 4
1 » 2
Tooltip
The first time you would die each fight, Heal for 1 and become Invulnerable for 2 » 3 » 4 second(s).
The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s).

There are changes to this item's implementation.

Deleted Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Deleted Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Deleted Ability
Medium

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight.
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Deleted Ability

Prereq.
While this item has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Deleted Ability

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
This has been added.