This has double value.
The first time you fall below half Health each fight, Slow 2 items for 4 second(s).
The first time you fall below half Health each fight, Freeze an item for 4 second(s).
The first time you fall below half Health each fight, Haste 2 items for 4 second(s).
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.
The first time you fall below half Health each fight, Heal equal to 10% of your Max Health.
The first time you fall below half Health each fight, Poison 10.
The first time you fall below half Health each fight, Burn 10.
This has double Cooldown reduction.
Adjacent items have +30% Crit Chance.
Adjacent items are affected by Freeze and Slow for half as long.
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.
This has double value.
Slow an item for 3 second(s)
Freeze an item for 0.5 second(s)
Haste an item for 3 second(s)
Shield equal to this item's Damage
Heal equal to this item's Damage
Poison equal to 5% of this item's Damage
Burn equal to 5% of this item's Damage
This has +1 Multicast.
This has +50% Crit Chance.
This item is immune to Freeze, Slow and Destroy.
This has double Damage.
This has double value.
When you use a Relic or Enchanted item, Slow an item for 1 second(s).
When you use a Relic or Enchanted item, Freeze an item for 0.5 second(s).
When you use a Relic or Enchanted item, Haste an item for 1 second(s).
When you use a Relic or Enchanted item, Shield 10.
When you use a Relic or Enchanted item, Heal 10.
When you use a Relic or Enchanted item, Poison 1.
When you use a Relic or Enchanted item, Burn 1.
This has double Charge amount.
Your Relics and Enchanted items have +50% Crit Chance.
This item is immune to Freeze, Slow and Destroy.
When you use a Relic or Enchanted item, deal 10 Damage.
This has double value.
This Slows for twice as long.
When you use an adjacent Weapon, Freeze an item for 0.5 second(s).
When you use an adjacent Weapon, Haste an item for 1 second(s).
When you use an adjacent Weapon, Shield 10.
When you use an adjacent Weapon, Heal 10.
When you use an adjacent Weapon, Poison 1.
When you use an adjacent Weapon, Burn 1.
This Slows for twice as long.
Adjacent Weapons have +30% Crit Chance.
Adjacent Weapons are affected by Freeze and Slow for half as long.
When you use an adjacent Weapon, deal 10 Damage.
This has double value.
When you use a Core, Slow an item for 1 second(s).
This Freezes for twice as long.
When you use a Core, Haste an item for 1 second(s).
When you use a Core, Shield 20.
When you use a Core, Heal 20.
When you use a Core, Poison 2.
When you use a Core, Burn 2.
This has +1 Multicast.
This item is immune to Freeze, Slow and Destroy.
Your items have +25% Crit Chance.
When you use a Core, deal 20 Damage.