772 results
Sort by
 Appearance
4.0
Sec
Adjacent Shield items permanently gain +1 » +2 » +3 » +4 Shield
This permanently loses 1 Max Ammo and Destroy this if it has 0 Max Ammo
Ammo:
10
4.0
Sec
Adjacent Weapons permanently gain +1 » +2 » +3 » +4 Damage
This permanently loses 1 Max Ammo and Destroy this if it has 0 Max Ammo
Ammo:
10
Adjacent items' Cooldowns are reduced by 3% » 6% » 9% » 12%.
12 enchantments
Golden

This has double value.

Heavy

The first time you fall below half Health each fight, Slow 2 items for 4 second(s).

Icy

The first time you fall below half Health each fight, Freeze an item for 4 second(s).

Turbo

The first time you fall below half Health each fight, Haste 2 items for 4 second(s).

Shielded

The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.

Restorative

The first time you fall below half Health each fight, Heal equal to 10% of your Max Health.

Toxic

The first time you fall below half Health each fight, Poison 10.

Fiery

The first time you fall below half Health each fight, Burn 10.

Shiny

This has double Cooldown reduction.

Deadly

Adjacent items have +30% Crit Chance.

Radiant

Adjacent items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.

5.0
Sec
Deal 5 » 10 » 15 Damage
When you Slow or Crit, this and adjacent Weapons gain +5 » +10 » +15 Damage for the fight.
12 enchantments
Golden

This has double value.

Heavy

Slow an item for 3 second(s)

Icy

Freeze an item for 0.5 second(s)

Turbo

Haste an item for 3 second(s)

Shielded

Shield equal to this item's Damage

Restorative

Heal equal to this item's Damage

Toxic

Poison equal to 5% of this item's Damage

Fiery

Burn equal to 5% of this item's Damage

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This item is immune to Freeze, Slow and Destroy.

Obsidian

This has double Damage.

4.0
Sec
Enchant another non-Enchanted item for the fight
Charge your other Relics and Enchanted items 1 » 2 second(s)
At the start of each day, get a Catalyst.
12 enchantments
Golden

This has double value.

Heavy

When you use a Relic or Enchanted item, Slow an item for 1 second(s).

Icy

When you use a Relic or Enchanted item, Freeze an item for 0.5 second(s).

Turbo

When you use a Relic or Enchanted item, Haste an item for 1 second(s).

Shielded

When you use a Relic or Enchanted item, Shield 10.

Restorative

When you use a Relic or Enchanted item, Heal 10.

Toxic

When you use a Relic or Enchanted item, Poison 1.

Fiery

When you use a Relic or Enchanted item, Burn 1.

Shiny

This has double Charge amount.

Deadly

Your Relics and Enchanted items have +50% Crit Chance.

Radiant

This item is immune to Freeze, Slow and Destroy.

Obsidian +Weapon

When you use a Relic or Enchanted item, deal 10 Damage.

When you use an adjacent Weapon, Slow an item for 1 » 2 » 3 second(s).
12 enchantments
Golden

This has double value.

Heavy

This Slows for twice as long.

Icy

When you use an adjacent Weapon, Freeze an item for 0.5 second(s).

Turbo

When you use an adjacent Weapon, Haste an item for 1 second(s).

Shielded

When you use an adjacent Weapon, Shield 10.

Restorative

When you use an adjacent Weapon, Heal 10.

Toxic

When you use an adjacent Weapon, Poison 1.

Fiery

When you use an adjacent Weapon, Burn 1.

Shiny

This Slows for twice as long.

Deadly

Adjacent Weapons have +30% Crit Chance.

Radiant

Adjacent Weapons are affected by Freeze and Slow for half as long.

Obsidian +Weapon

When you use an adjacent Weapon, deal 10 Damage.

8.0
Sec
Freeze 2 » 3 item(s) for 1 second(s)
When you use a Friend or Your Core, Charge this 1 second(s).
12 enchantments
Golden

This has double value.

Heavy

When you use a Core, Slow an item for 1 second(s).

Icy

This Freezes for twice as long.

Turbo

When you use a Core, Haste an item for 1 second(s).

Shielded

When you use a Core, Shield 20.

Restorative

When you use a Core, Heal 20.

Toxic

When you use a Core, Poison 2.

Fiery

When you use a Core, Burn 2.

Shiny

This has +1 Multicast.

Radiant

This item is immune to Freeze, Slow and Destroy.

Deadly

Your items have +25% Crit Chance.

Obsidian +Weapon

When you use a Core, deal 20 Damage.

The Weapon to the left of this has +10 » +20 » +30 » +50 Damage.
If you have exactly one Weapon, its Cooldown is reduced by by 5% » 10% » 15% » 20%.
12 enchantments
Golden

This has double value.

Heavy

When you use the Weapon to the left of this, Slow an item for 1 second(s).

Icy

When you use the Weapon to the left of this, Freeze an item for 0.5 second(s).

Turbo

When you use the Weapon to the left of this, Haste it for 1 second(s).

Shielded

When you use the Weapon to the left of this, Shield 10.

Restorative

When you use the Weapon to the left of this, Heal 10.

Toxic

When you use the Weapon to the left of this, Poison 1.

Fiery

When you use the Weapon to the left of this, Burn 1.

Shiny

This has double bonus Damage and double Cooldown reduction.

Deadly

The Weapon to the left of this has +30% Crit Chance.

Radiant

The Weapon to the left of this is affected by Freeze and Slow for half as long.

Obsidian

This has double Damage bonus.

At the start of each fight, Enchant 2 » 3 other Non-Enchanted items for the fight.
When this is transformed, Enchant it.
12 enchantments
Golden

This has double value.

Heavy

When you use an Enchanted item, Slow 2 item for 1 second(s).

Icy

When you use an Enchanted item, Freeze an item for 1 second(s).

Turbo

When you use an Enchanted item, Haste 2 item for 1 second(s).

Shielded

When you use an Enchanted item, Shield 60.

Restorative

When you use an Enchanted item, Heal 60.

Toxic

When you use an Enchanted item, Poison 6.

Fiery

When you use an Enchanted item, Burn 6.

Shiny

This has +1 Enchant targets.

Deadly

Your Enchanted items have +50% Crit Chance.

Radiant

Your Enchanted items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

When you use an Enchanted item, deal 60 Damage.

At the start of each fight, Enchant a non-Enchanted item on each Player's board for the fight.
When an enemy uses an Enchanted item, Charge an Enchanted item 2 seconds.
12 enchantments
Golden

This has double value.

Heavy

When you use an Enchanted item, Slow an item for 1 second(s).

Icy

When you use an Enchanted item, Freeze an item for 0.5 second(s).

Turbo

When you use an Enchanted item, Haste an item for 1 second(s).

Shielded

When you use an Enchanted item, Shield 30.

Restorative

When you use an Enchanted item, Heal 30.

Toxic

When you use an Enchanted item, Poison 3.

Fiery

When you use an Enchanted item, Burn 3.

Shiny

This has double Charge amount.

Deadly

Your Enchanted items have +40% Crit Chance.

Radiant

Your items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

When you use an Enchanted item, deal 30 Damage.

Load more