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Panic

Panic

As of patch 9.0 (Dec 5) on Dec 5, 2025.
Panic
The first time you fall below 50% Health each fight, Reload 1 » 2 » 3 » 4 item(s) and Charge 1 » 2 » 3 » 4 Ammo items 1 second.
Cost
5 » 10 » 20 » 40 gold
History
Info
History

Info


Panic is a neutral skill in The Bazaar. Its starting tier is Bronze. Deep Mechanics for Panic are available below.

Deep Mechanics
Canonical


Panic

AttributeBronzeSilverGoldDiamond
ReloadAmount99999999
ReloadTargets1234
Custom_00000
ChargeAmount1s1s1s1s
ChargeTargets1234
BuyPrice5102040
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight
Ability

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Reload up to ReloadTargets [1 » 2 » 3 » 4] cards among items on your board that have an AmmoMax more than 0 for ReloadAmount [99]
Ability

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Charge up to ChargeTargets [1 » 2 » 3 » 4] cards among items on your board that have an AmmoMax more than 0 for ChargeAmount [1 sec]

History
Canonical


Show implementation changes

6.0

Sep 10, 2025
Tags
Charge

3.0.0

Jun 4, 2025
Tooltip
The first time you fall below 50% Health each fight, Reload 2 » 4 » 6 » 8 items.
The first time you fall below 50% Health each fight, Reload 1 » 2 » 3 » 4 item(s) and Charge 1 » 2 » 3 » 4 Ammo items 1 second.

There are changes to this item's implementation.

Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight
Added Ability

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Charge up to ChargeTargets [1 » 2 » 3 » 4] cards among items on your board that have an AmmoMax more than 0 for ChargeAmount [1 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight