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Staff of the Moose

Staff of the Moose

As of patch 1.0.1 (Hotfix#1 1.0.3748) on Apr 18, 2025.
Staff of the Moose
Types
Cost
12 » 24 » 48 gold
Value
6 » 12 » 24 gold
10.0
Sec
Deal 200 Damage.
Multicast
2
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
Your Weapons have + Damage equal to your Regeneration.
Info
History

InfoInfo

Staff of the Moose is a large Mak item in The Bazaar. Its starting tier is Silver. As Mak, you can find this item at Jay Jay, Cobweb, Barkun, Tok's Clocks, Midsworth, Knightshade, Aila, Chronos, Hef, Freiya and Pol. A full list of available enchantments for Staff of the Moose can be found below. Deep Mechanics for Staff of the Moose are also available below.

Deep Mechanics
Canonical

Staff of the Moose (Not enchanted)

AttributeSilverGoldDiamond
CooldownMax10s10s10s
BuyPrice122448
SellPrice61224
Multicast222
DamageAmount200200200
RegenApplyAmount255075
Custom_0000
Ability

Trigger
When this card is used

Action
Deal DamageAmount Damage [200] to your opponent
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability
Low

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
your player gains RegenApplyAmount [25 » 50 » 75] Regen until the end of the fight
Ability

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 1 to the Custom_0 of this card until the end of the fight
Aura

Effect
Add the HealthRegen of your player to the DamageAmount of cards (except skills) on your board that:
has any of the following types:

Heavy Staff of the Moose

Tags
Tooltip
Slow 1 item for 6 second(s).
AttributeSilverGoldDiamond
SlowTargets111
SlowAmount6s6s6s
Ability

Trigger
When this card is used

Action
Slow up to SlowTargets [1] random card(s) (except skills) on your opponent's board that:
has a CooldownMax greater than 0 sec
for SlowAmount [6 sec]

Icy Staff of the Moose

Tags
Tooltip
Freeze 1 item for 3 second(s).
AttributeSilverGoldDiamond
FreezeTargets111
FreezeAmount3s3s3s
Ability

Trigger
When this card is used

Action
Freeze up to FreezeTargets [1] random card(s) (except skills) on your opponent's board for FreezeAmount [3 sec]

Turbo Staff of the Moose

Tags
Tooltip
Haste 1 item for 6 second(s).
AttributeSilverGoldDiamond
HasteTargets111
HasteAmount6s6s6s
Ability

Trigger
When this card is used

Action
Haste up to HasteTargets [1] random card(s) (except skills) on your board that:
has a CooldownMax greater than 0 sec
for HasteAmount [6 sec]

Shielded Staff of the Moose

Tags
Tooltip
Shield equal to this item's Damage.
AttributeSilverGoldDiamond
ShieldApplyAmount000
Ability

Trigger
When this card is used

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add the DamageAmount of this card [200] to the ShieldApplyAmount of this card

Restorative Staff of the Moose

Tags
Tooltip
Heal equal to this item's Damage.
AttributeSilverGoldDiamond
HealAmount000
Ability

Trigger
When this card is used

Action
Heal your player for HealAmount [0]
Aura

Effect
Add the DamageAmount of this card [200] to the HealAmount of this card

Toxic Staff of the Moose

Tags
Tooltip
Poison equal to 10% of this item's Damage.
AttributeSilverGoldDiamond
PoisonApplyAmount000
Ability

Trigger
When this card is used

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 0.1x of the DamageAmount of this card [200] to the PoisonApplyAmount of this card

Fiery Staff of the Moose

Tags
Tooltip
Burn equal to 10% of this item's Damage.
AttributeSilverGoldDiamond
BurnApplyAmount000
Ability

Trigger
When this card is used

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 0.1x of the DamageAmount of this card [200] to the BurnApplyAmount of this card

Shiny Staff of the Moose

Tooltip
This has +1 Multicast.
Aura

Effect
Add 1 to the Multicast of this card

Deadly Staff of the Moose

Tooltip
This has +50% Crit Chance.
Aura

Effect
Add 50% to the CritChance of this card

Radiant Staff of the Moose

Tooltip
This cannot be Frozen, Slowed or Destroyed.
Ability

Trigger
When any of these cards:
this card
gains Freeze

Action
Subtract 1000 sec from the Freeze of this card (permanently)
Ability

Trigger
When any of these cards:
this card
gains Slow

Action
Subtract 1000 sec from the Slow of this card (permanently)

Obsidian Staff of the Moose

Tooltip
This has double Damage.
Aura

Effect
Multiply the DamageAmount of this card by 2

VeresionsHistory
Canonical

1.0.0 Hotfix#4

Apr 9, 2025
C.D.
13 sec
10 sec
Attribute
Custom_2
1 » 2 » 3
0
Attribute
Custom_0
1 » 2 » 3
0
Tooltip
Deal
150 » 200 » 250
200
damage.
Tooltip
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.
Your Weapons have + Damage equal to your Regeneration.

There are changes to this item's implementation.

Ability

Trigger
When this card is used

Action
Deal DamageAmount Damage [150 » 200 » 250] to your opponent
Ability

Trigger
When this card is used

Action
Deal DamageAmount Damage [200] to your opponent
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
your player gains RegenApplyAmount [25] Regen until the end of the fight
Ability
Low

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Ability

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 1 to the Custom_1 of this card until the end of the fight
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
your player gains RegenApplyAmount [25 » 50 » 75] Regen until the end of the fight
Ability

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 1 to the Custom_0 of this card until the end of the fight
Aura

Effect
Add the Custom_0 of this card [1 » 2 » 3]x of the HealthRegen of your player to the DamageAmount of cards (except skills) on your board that:
has any of the following types:
Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_2 of this card [1 » 2 » 3] to the Custom_3 of this card
Aura

Effect
Add the HealthRegen of your player to the DamageAmount of cards (except skills) on your board that:
has any of the following types:

1.0.0

Apr 2, 2025
Tooltip
The first time you fall below half Health each fight, become Invulnerable for 3 seconds and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
Heavy
Tooltip
Slow {aura.e1.targets} item for {aura.e1} second(s).
Slow 1 item for 6 second(s).

There are changes to this item's implementation.

Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.

0.1.9 Hotfix#1

Mar 20, 2025
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 time(s) your Regeneration.
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.

0.1.9

Mar 19, 2025
Tier
Bronze
Silver
Tags
Slow
Regen
C.D.
14 sec
13 sec
Cost
6 » 12 » 24 » 48
12 » 24 » 48
Value
3 » 6 » 12 » 24
6 » 12 » 24
Multicast
1
2
Attribute
Custom_0
0
1 » 2 » 3
Attribute
Custom_2
0
1 » 2 » 3
Tooltip
Deal 150 » 200 » 250 Damage.
Passive
The first time you fall below half Health each fight, become Invulnerable for 3 seconds and gain 25 Regeneration for the fight.
Heavy
Tooltip
Slow 5 items for 5 second(s).
Slow {aura.e1.targets} item for {aura.e1} second(s).
Icy
Tooltip
Freeze 1 item for
12
3
second(s).
Turbo
Tooltip
Haste 3 items for 5 second(s).
Haste 1 item for 6 second(s).
Shielded
Tooltip
Shield 60.
Shield equal to this item's Damage.
Resto.
Tooltip
Heal 78.
Heal equal to this item's Damage.
Toxic
Tooltip
Poison 12.
Poison equal to 10% of this item's Damage.
Fiery
Tooltip
Burn 21.
Burn equal to 10% of this item's Damage.
Deadly

There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Ability

Trigger
When this card is used

Action
Deal DamageAmount Damage [33 » 44 » 66 » 88] to your opponent
Ability

Trigger
When this card is used

Action
Deal DamageAmount Damage [150 » 200 » 250] to your opponent
Ability

Trigger
When this card is used

Action
Slow up to SlowTargets [1] random card(s) (except skills) on your opponent's board that:
has a CooldownMax greater than 0 sec
for SlowAmount [33 sec » 44 sec » 66 sec » 88 sec]
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_1 equal 0
is equal 1

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
your player gains RegenApplyAmount [25] Regen until the end of the fight
Ability

Prereq.
While:
your player:
has a Health less than 0.5x of the HealthMax of your player

Trigger
When any of these players:
your player
loses Health

Action
Add 1 to the Custom_1 of this card until the end of the fight
Aura

Effect
Add the Custom_0 of this card [1 » 2 » 3]x of the HealthRegen of your player to the DamageAmount of cards (except skills) on your board that:
has any of the following types:
Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_2 of this card [1 » 2 » 3] to the Custom_3 of this card

0.1.8

Mar 5, 2025
C.D.
13 sec
14 sec