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Items
Staff of the Moose

Staff of the Moose

As of patch 5.1 (1.0.6022) on Aug 19, 2025.
Staff of the Moose
10.0
Sec
Deal 200 Damage
Multicast
2
The first time you fall below half Health each fight, you take no Damage for 1 » 2 second(s) and gain 25 » 50 Regen for the fight.
Your Weapons have + Damage equal to your Regen.
Cost
24 » 48 gold
Value
12 » 24 gold
Info
Merchants
History

Info


Staff of the Moose is a large Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Barkun, Herma, Midsworth, Luxe, Goldie, Aila, The Antiquarian and Pol. You can also rarely find this item enchanted at Cobweb, Tok's Clocks, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Staff of the Moose can be found below. Deep Mechanics for Staff of the Moose are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Staff of the Moose (Not enchanted)

AttributeGoldDiamond
CooldownMax10s10s
BuyPrice2448
SellPrice1224
Multicast22
DamageAmount200200
RegenApplyAmount2550
Custom_000
Custom_112
Custom_200
Ability

Trigger
When this item is used

Action
Deal DamageAmount Damage [200] to your opponent
Ability
Low

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25 » 50] Regen until the end of the fight
Ability
Immediate

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this item until the end of the fight
Aura

Effect
Add the HealthRegen of your player to the DamageAmount of items on your board that are
Weapons

Heavy Staff of the Moose

Tags
Tooltip
Slow 3 items for 4 second(s)
AttributeGoldDiamond
SlowTargets33
SlowAmount4s4s
Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Staff of the Moose

Tags
Tooltip
Freeze 3 items for 1 second(s)
AttributeGoldDiamond
FreezeTargets33
FreezeAmount1s1s
Ability

Trigger
When this item is used

Action
Freeze up to FreezeTargets [3] random items on your opponent's board for FreezeAmount [1 sec]

Turbo Staff of the Moose

Tags
Tooltip
Haste 3 items for 4 second(s)
AttributeGoldDiamond
HasteTargets33
HasteAmount4s4s
Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Staff of the Moose

Tags
Tooltip
Shield equal to this item's Damage
AttributeGoldDiamond
ShieldApplyAmount00
Ability

Trigger
When this item is used

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add the DamageAmount of this item [200] to the ShieldApplyAmount of this item

Restorative Staff of the Moose

Tags
Tooltip
Heal equal to this item's Damage
AttributeGoldDiamond
HealAmount00
Ability

Trigger
When this item is used

Action
Heal your player for HealAmount [0]
Aura

Effect
Add the DamageAmount of this item [200] to the HealAmount of this item

Toxic Staff of the Moose

Tags
Tooltip
Poison equal to 5% of this item's Damage
AttributeGoldDiamond
PoisonApplyAmount00
Ability

Trigger
When this item is used

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 0.05 times, rounding up, the DamageAmount of this item [200] to the PoisonApplyAmount of this item

Fiery Staff of the Moose

Tags
Tooltip
Burn equal to 5% of this item's Damage
AttributeGoldDiamond
BurnApplyAmount00
Ability

Trigger
When this item is used

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 0.05 times, rounding up, the DamageAmount of this item [200] to the BurnApplyAmount of this item

Shiny Staff of the Moose

Tooltip
This has +1 Multicast.
Aura

Effect
Add 1 to the Multicast of this item

Deadly Staff of the Moose

Tooltip
This has +50% Crit Chance.
Aura

Effect
Add 50% to the CritChance of this item

Radiant Staff of the Moose

Tooltip
This item is immune to Freeze, Slow and Destroy.
AttributeGoldDiamond
PercentSlowReduction100100
PercentFreezeReduction100100
DestroyImmunity11

Obsidian Staff of the Moose

Tooltip
This has double Damage.
Aura

Effect
Multiply the DamageAmount of this item by 2

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Heavy
Tooltip
Slow 1 item for 6 second(s).
Slow 3 items for 4 second(s)
Icy
Tooltip
Freeze 1 item for 3 second(s).
Freeze 3 items for 1 second(s)
Turbo
Tooltip
Haste 1 item for 6 second(s).
Haste 3 items for 4 second(s)
Toxic
Tooltip
Poison equal to 10% of this item's Damage.
Poison equal to 5% of this item's Damage
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 0.1 times, rounding up, the DamageAmount of this item [200] to the PoisonApplyAmount of this item
Added Aura

Effect
Add 0.05 times, rounding up, the DamageAmount of this item [200] to the PoisonApplyAmount of this item
Fiery
Tooltip
Burn equal to 10% of this item's Damage.
Burn equal to 5% of this item's Damage
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 0.1 times, rounding up, the DamageAmount of this item [200] to the BurnApplyAmount of this item
Added Aura

Effect
Add 0.05 times, rounding up, the DamageAmount of this item [200] to the BurnApplyAmount of this item
Radiant
Tooltip
This cannot be Frozen, Slowed or Destroyed.
This item is immune to Freeze, Slow and Destroy.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

3.0.0

Jun 4, 2025
Tags
Relic

2.5.0

May 21, 2025
Tier
Silver
Gold
Cost
12 » 24 » 48
24 » 48
Value
6 » 12 » 24
12 » 24
Attribute
Custom_1
0
1 » 2
Tooltip
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 » 2 second(s) and gain 25 » 50 Regen for the fight.

There are changes to this item's implementation.

Deleted Ability
Low

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Deleted Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [1 » 2] to the Custom_2 of this item

2.0.0

May 7, 2025
Tooltip
Your Weapons have + Damage equal to your Regeneration.
Your Weapons have + Damage equal to your Regen.

1.0.0 Hotfix#4

Apr 9, 2025
C.D.
13 sec
10 sec
Attribute
Custom_2
1 » 2 » 3
0
Attribute
Custom_0
1 » 2 » 3
0
Tooltip
Deal
150 » 200 » 250
200
Damage.
Tooltip
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.
Your Weapons have + Damage equal to your Regeneration.

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Deleted Ability

Prereq.
While this item has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25] Regen until the end of the fight
Added Ability
Low

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_1 of this item until the end of the fight
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Ability

Prereq.
While this item has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25 » 50 » 75] Regen until the end of the fight
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this item until the end of the fight
Deleted Aura

Effect
Add the Custom_0 of this card [1 » 2 » 3] times the HealthRegen of your player to the DamageAmount of items on your board that are
Weapons
Deleted Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_2 of this item [1 » 2 » 3] to the Custom_3 of this item
Added Aura

Effect
Add the HealthRegen of your player to the DamageAmount of items on your board that are
Weapons

1.0.0

Apr 2, 2025
Tooltip
The first time you fall below half Health each fight, become Invulnerable for 3 seconds and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
Heavy
Tooltip
Slow aura.e1.targets item for aura.e1 second(s).
Slow 1 item for 6 second(s).
There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability

Prereq.
While this item has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.

0.1.9 Hotfix#1

Mar 20, 2025
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 time(s) your Regeneration.
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.
This has been added.

0.1.8

Mar 5, 2025
C.D.
13 sec
14 sec