All
Items
Sifting Pan

Sifting Pan

As of patch 5.1 (1.0.6022) on Aug 19, 2025.
Sifting Pan
Types
At the start of each day, get a Catalyst.
When you sell Catalyst, gain 1 » 2 » 3 Regen.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

Info


Sifting Pan is a medium Mak item in The Bazaar. Its starting tier is Silver. As Mak, you can find this item at Jay Jay, Barkun, Herma, Kina, Mittel, Silvia, Luxe, Goldie, Quixel and Orion. A full list of available enchantments for Sifting Pan can be found below. Deep Mechanics for Sifting Pan are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Sifting Pan (Not enchanted)

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
RegenApplyAmount123
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Ability

Trigger
When the item or skill which triggered this action is Catalyst is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)

Heavy Sifting Pan

Tooltip
At the start of each day, get a Mothmeal.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Turbo Sifting Pan

Tooltip
At the start of each day, get a Cloud Wisp.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Restorative Sifting Pan

Tooltip
At the start of each day, get a Myrrh.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Toxic Sifting Pan

Tooltip
At the start of each day, get a Hemlock.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Fiery Sifting Pan

Tooltip
At the start of each day, get a Sulphur.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Deadly Sifting Pan

Tooltip
At the start of each day, get an Ionized Lightning.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Radiant Sifting Pan

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Sifting Pan

Tooltip
At the start of each day, get a Shard of Obsidian.
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Heavy
At the start of each day, get a Mothmeal.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Turbo
At the start of each day, get a Cloud Wisp.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Restorative
At the start of each day, get a Myrrh.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Toxic
At the start of each day, get a Hemlock.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Fiery
At the start of each day, get a Sulphur.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Deadly
At the start of each day, get an Ionized Lightning.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Obsidian
At the start of each day, get a Shard of Obsidian.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)

2.5.0

May 21, 2025
Tags
Regen

2.0.0

May 7, 2025
Tooltip
When you sell Catalyst, gain 1 » 2 » 3 Regeneration.
When you sell Catalyst, gain 1 » 2 » 3 Regen.

1.0.1

Apr 16, 2025
Tooltip
At the start of each day, get a Small Reagent.
At the start of each day, get a Catalyst.
Tooltip
When you sell a Reagent, permanently gain 1 » 2 » 3 Regeneration.
When you sell Catalyst, gain 1 » 2 » 3 Regeneration.

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item or skill which triggered this action is a
Reagent
is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)
Added Ability

Trigger
When the item or skill which triggered this action is Catalyst is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)

1.0.0

Apr 2, 2025
Attribute
Custom_0
1 » 2 » 3
0
Tooltip
At the start of each day, get a Small Ingredient.
At the start of each day, get a Small Reagent.
Tooltip
Your Ingredients have +1 » +2 » +3 value.
When you sell a Reagent, permanently gain 1 » 2 » 3 Regeneration.
Golden
...and Enchant the item with Golden if able.
There are changes to this enchantment's implementation.
Heavy
...and Enchant the item with Heavy if able.
There are changes to this enchantment's implementation.
Icy
...and Enchant the item with Icy if able.
There are changes to this enchantment's implementation.
Turbo
...and Enchant the item with Turbo if able.
There are changes to this enchantment's implementation.
Shielded
...and Enchant the item with Shielded if able.
There are changes to this enchantment's implementation.
Restorative
...and Enchant the item with Restorative if able.
There are changes to this enchantment's implementation.
Toxic
...and Enchant the item with Toxic if able.
There are changes to this enchantment's implementation.
Fiery
...and Enchant the item with Fiery if able.
There are changes to this enchantment's implementation.
Shiny
...and Enchant the item with Shiny if able.
There are changes to this enchantment's implementation.
Deadly
...and Enchant the item with Deadly if able.
There are changes to this enchantment's implementation.
Radiant
...and Enchant the item with Radiant if able.
There are changes to this enchantment's implementation.
Obsidian
...and Enchant the item with Obsidian if able.
There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Added Ability

Trigger
When the item or skill which triggered this action is a
Reagent
is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)
Deleted Aura

Effect
Add the Custom_0 of this item [1 » 2 » 3] to the SellPrice of items on your board or in your stash that are
Ingredients

0.1.9

Mar 19, 2025
Golden
...and Enchant the item with Golden if able.
There are changes to this enchantment's implementation.
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
...and Enchant the item with Heavy if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
...and Enchant the item with Icy if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
...and Enchant the item with Turbo if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Shielded
Tooltip
The first time you fall below half Health each fight, Shield 120.
...and Enchant the item with Shielded if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [120]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Restorative
Tooltip
The first time you fall below half Health each fight, Heal 180.
...and Enchant the item with Restorative if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [180]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison 12.
...and Enchant the item with Toxic if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [12]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Fiery
Tooltip
The first time you fall below half Health each fight, Burn 12.
...and Enchant the item with Fiery if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [12]
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Shiny
Tooltip
Get an additional Small Ingredient.
...and Enchant the item with Shiny if able.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Deadly
Tooltip
Your Tools have +25% Crit Chance.
...and Enchant the item with Deadly if able.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Radiant
Tooltip
This cannot be Frozen, Slowed or Destroyed.
...and Enchant the item with Radiant if able.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Obsidian
Tooltip
The first time you fall below half Health each fight, Deal 120 Damage.
...and Enchant the item with Obsidian if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [120] to your opponent
Deleted Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
This has been added.