All
Items
Skills
Merchants
Trainers
Monsters
Events
8.0
»
7.0
»
6.0
Sec
Shield 30
Gain 3 Regen for the fight
Heated: Burn 3
If you have another Food with, Burn, Shield, Regen or Freeze, this has +1 Multicast for each.
12 enchantments
Golden
This has double value.
Heavy
Slow 1 items for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste 1 items for 1 second(s)
Shielded
This has double Shield.
Restorative
Heal equal to this item's Shield
Toxic
Poison equal to this item's Regen
Fiery
This has double Burn.
Shiny
This has +1 Multicast.
Deadly
This has +50% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian +Weapon
Deal Damage equal to this item's Shield
4.0
Sec
Deal Damage equal to double your Regen
Haste the Food to the left of this for 1 » 2 » 3 second(s)
12 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 1 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
This Hastes for twice as long.
Shielded
Shield equal to this item's Damage
Restorative
Heal equal to this item's Damage
Toxic
Poison equal to 5% of this item's Damage
Fiery
Burn equal to 5% of this item's Damage
Shiny
This has +1 Multicast.
Deadly
This has +50% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage.
6.0
Sec
Shield 20
When you use an adjacent Tool, your Heated or Chilled Food items gain +10 » +20 » +30 Shield and +1 » +2 » +3 Regen for the fight.
12 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 1 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 1 second(s)
Shielded
This has double Shield.
Restorative
Heal equal to this item's Shield
Toxic
Poison equal to 5% of this item's Shield
Fiery
Burn equal to 5% of this item's Shield
Shiny
This has +1 Multicast.
Radiant
This item is immune to Freeze, Slow and Destroy.
Deadly
This has +50% Crit Chance.
Obsidian +Weapon
Deal Damage equal to this item's Shield
The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
Your Weapons have + Damage equal to your Regen.
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
BazaarDB automated finding: The counter that limits how many times you can gain Max Health triggers when Friend items are used, not when Heal or Regen items are used as the tooltip states.
Confirm with Deep Mechanics.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 Shield for the fight.
The first 4 » 8 » 12 times you Slow each fight, Charge a Regen item 1 second(s).
Load more