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When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
Your Weapons have + Damage equal to your Regen.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 » 12 Shield for the fight.
The first 5 » 10 » 15 times you Slow each fight, Charge a Regen item 1 second(s).
Your Regen items have +1 » +2 » +3 » +4 Regen.
Your items with no Cooldown have +25% » +50% Damage, Burn, Poison, Shield, Heal, and Regen.
When you gain Regen, a Burn item gains +1 » +2 » +3 Burn for the fight.
While your enemy has more Health than you, your Heal and Regen items' Cooldowns are reduced by 5% » 10% » 15%.
When you Heal or gain Regen, Charge a Shield item 1 second(s).
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