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The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
Your Weapons have + Damage equal to your Regen.
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
BazaarDB automated finding: The counter that limits how many times you can gain Max Health triggers when Friend items are used, not when Heal or Regen items are used as the tooltip states.
Confirm with Deep Mechanics.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 Shield for the fight.
The first 4 » 8 » 12 times you Slow each fight, Charge a Regen item 1 second(s).
Your Regen items have +1 » +2 » +3 » +4 Regen.
Your items with no Cooldown have +25% » +50% Damage, Burn, Poison, Shield, Heal, and Regen.
When you gain Regen, a Burn item gains +1 » +2 » +3 Burn for the fight.
BazaarDB automated finding: The tooltip says 'When you gain Regen' but the ability actually triggers when one of your items performs/applies Regen, not when you gain Regen.
Confirm with Deep Mechanics.
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