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Adjacent items have +3% » +6% » +9% » +12% Crit Chance.
When you sell this, your items gain +1% » +2% » +3% » +4% Crit Chance.
1 enchantment
Shiny
This has double Crit Chance bonus.
BazaarDB automated finding: The tooltip says "double Crit Chance bonus" but only the adjacent items' crit bonus is doubled. The crit bonus granted when selling this item is not doubled.
Confirm with Deep Mechanics.
When you sell this, recover 5 Prestige.
9 enchantments
Heavy
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
Icy
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
Turbo
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
Shielded
When you sell this, your leftmost Shield item gains +10 Shield.
Restorative
When you sell this, your leftmost Heal item gains +10 Heal.
Toxic
When you sell this, your leftmost Poison item gains +1 Poison.
Fiery
When you sell this, your leftmost Burn item gains +1 Burn.
Deadly
When you sell this, your leftmost item gains 2% Crit Chance.
Obsidian
When you sell this, your leftmost Weapon gains +10 Damage.
Sells for Gold
When you sell this, your items gain +1% » +2% » +3% » +4% Crit Chance.
9 enchantments
Heavy
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
Icy
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
Turbo
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
Shielded
When you sell this, your leftmost Shield item gains +10 Shield.
Restorative
When you sell this, your leftmost Heal item gains +10 Heal.
Toxic
When you sell this, your leftmost Poison item gains +1 Poison.
Fiery
When you sell this, your leftmost Burn item gains +1 Burn.
Deadly
This has double Crit Chance bonus.
Obsidian
When you sell this, your leftmost Weapon item gains +10 Damage.
4.0
Sec
Deal 20 » 40 » 60 » 80 Damage
When you win a fight against a Monster with this, get a Loot item.
10 enchantments
Golden
...and Enchant the item with Golden if able.
Heavy
...and Enchant the item with Heavy if able.
Icy
...and Enchant the item with Icy if able.
Turbo
...and Enchant the item with Turbo if able.
Shielded
...and Enchant the item with Shielded if able.
Restorative
...and Enchant the item with Restorative if able.
Toxic
...and Enchant the item with Toxic if able.
Fiery
...and Enchant the item with Fiery if able.
Deadly
...and Enchant the item with Deadly if able.
Obsidian
...and Enchant the item with Obsidian if able.
When you visit a Merchant, this gains 1 » 2 » 3 value.
For every 5 Merchants you visit, Upgrade this.
2 enchantments
Golden
This has double value.
Shiny
This has +2 value gain.
4.0
Sec
Adjacent Shield items permanently gain +2 » +3 » +4 » +5 Shield
This permanently loses 1 Max Ammo.
Ammo:
10
At the end of each fight, if this has no Ammo, permanently Destroy it.
At the start of each day, get 2 Spare Change.
2 enchantments
Golden
You have +3 Income.
Shiny
At the start of each hour, get an additional 2 Spare Change.
When you sell this, transform your leftmost item.
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